The second is a dynamic tuning system, which pulls tuning values from our database when lots are opened, and sends them out to players without them having to update their client.
This second feature is currently mainly being used for motive overfill tuning, though it can actually be used for any tuning value in any existing object, including payouts for single and group money objects. You will notice that the game sometimes stutters, especially at three speed.
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Using our object development tool, Volcanic, not only have we patched new functionality and translations into existing objects, but users have already created entirely new objects from scratch.
These include entirely new slot machines with custom UI graphics (and a themed painting for the newest one!
These special trees come retrofitted with (refilling???
) presents beneath them – 3 of which are sweet treats, and one of which is a special gift for each day…
(note that builds of the game will never be available on i OS) 3D mode was not only developed for the promise of playing TSO in 3D – if the reconstruction proved to be inaccurate or too ugly for the game to be playable in that state, then the 3D meshes could be used for another purpose – detailed sun and point shadows.